![]() ![]() feedback we get from these tests matter to our development. "We anticipated that there would be some feedback for it, but we didn't anticipate the volume. "After we did closed alpha, the feedback for controller support was overwhelming, I would say," explains Caleb Arseneaux, regarding the team's change of heart. Indeed, the team had said on numerous occasions that controller suport was not something they were really looking at, because Diablo Immortal was being developed very specifically to make the most of touch screens. We'll start with controller support given that's been one of the most requested features for Diablo Immortal. Now, let's go through what players can expect from the closed beta, with a little help from Diablo Immortal's game director Wyatt Cheng and production director Caleb Arseneaux. It's running on Android only and is restricted to players in Australia and Canada for now, with access for Korea, Japan and China in the coming weeks. I’m not sure why they came out with a death knight class because crusaders look like death knights or shadow knights even when you equip the recommended gear.Before we get into all that, however, as with the closed alpha, not everyone will be able to access the closed beta. ![]() While there is a great story and preservation and continuation of lore it does seem like this is the case. Hundreds of people talk about this game being a cash grab. ![]() After 50 levels of cruising though the game you begin being slaughtered instantly and all of the time once you reach mount zavain and beyond that. There are no acts like in Diablo 1 or Diablo 2 so you will feel lost. There is a bug where key NPCs like Deckard Cain have no voice/ speech and this has been known in the forums for about a year with nothing done about it. The combat is so fun and addictive that you will forget to look at your HP bar.The graphics are nice and they work well with a newer PC and monitor. ![]()
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